Designing serious games for elders
نویسندگان
چکیده
Games are often considered a pastime for the youth, and most digital games are specifically designed to appeal to this demographic. Recently however, there has been an increased focus on “serious games” intended to produce positive effects for elders (i.e., older adults aged 65 and above). Digital games have been shown to have potential beneficial effects on elders' cognitive abilities (e.g., [13]). Simple computerized games (such as CogState [11]) potentially allow elders to independently monitor their own cognitive health. Yet there are very few games specifically targeted at the elderly population. Designing such games poses distinctive challenges, since designers must take account of the potential cognitive, sensory and/or physical limitations of elders, as well as their limited experience with gameplay interfaces and conventions that may be second-nature to younger players. Cognitive abilities can vary greatly among elders, especially within populations at risk for dementia or already diagnosed with early-stage dementia. Hence, games that target specific sub-groups of the elderly population should focus on different cognitive abilities depending on the purpose of each game. In this paper we will discuss cognitive abilities that are implicated in different stages of (normal and abnormal) cognitive aging. We will also examine how these abilities influence gameplay mechanics design for elders with different levels of cognitive impairment, and will also identify some fundamental design considerations for making games more accessible and stimulating for elders.
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تاریخ انتشار 2013